STEM Hacker Education Classroom

In the modern society of rapid technological change, STEM education has become an important issue for modern students to enhance their competitiveness, labor and innovation. Adjacentech builds a STEM Hacker Education Classroom based on the boundary of interdisciplinary fields of science, technology engineering and mathematics to cultivate students' STEM literacy.

STEM 创客教育课堂

STEM Hacker Education Classroom

STEM education is the abbreviation of Science, Technology, Engineering and Mathematics education, Adjacentech combined with Microsoft platform to launch the interdisciplinary field of STEM education courses, configuration courses required for a full set of paper tutorials, video courseware tutorials, a full set of toolkits (including tools and course-related materials), teachers familiar with the course content can be directly opened after the STEM Hacker Education Classroom.


Adjacentech STEM Hacker Education Classroom Package

Through relatively simple materials and based on scientific principles, Adjacentech STEM Hacker Education Classroom uses students' hands to build experimental devices by applying engineering principles, and calculates and processes the data generated by the devices through information technology to obtain experimental results. The class enhances students' ability to apply different disciplines in an integrated manner and improves their overall competitiveness in the future.


Adjacentech STEM Hacker Education Classroom Package

Customized full kit

Customized full kit

Paper Tutorials

Paper Tutorials

Video tutorials

Video tutorials

Professional teacher training

Professional teacher training

STEM Hacker Education Courses

Dedicated to developing next-generation hardware, software, and services for K-12 education. Our goal is to support teachers in developing inquiry and project-based activities that embed computational and design thinking into existing secondary school curricula. We want to make STEM learning easier for students, bring "hands-on" and 21st century technology into the classroom, put the basics of science at their fingertips, and open up the emerging world of the Internet of Things to the Classroom.


Designing Astro Socks to protect

astronauts’feet in microgravity

astronauts’feet in microgravity

Takes 5, 50 min. class periods

Meets middle-school & high-school NGSS and ISTE standards


Analyzing the astronauts’ photos of Earth to predict climate change

Analysis of colour values of images taken by satellites to study and predict climate change

Takes 10, 50 min. class periods

Meets middle-school & high-school NGSS and ISTE standards


Measurement of electromagnetic radiation

Compare different wavelengths of light sources and measure electromagnetic radiation using a custom Excel workbook.

Takes 3, 50 min. class periods

Meets high-school NGSS and ISTE standards


Using materials science engineering to determine heat resistance

Building a test set with thermistors to test the insulation properties of various materials.

Takes 3, 50 min. class periods

Meets middle-school NGSS and ISTE standards


Making party lights to understand electrical circuits and switches

Build party lights to recognize circuits in a physical environment and understand the flow of electricity and electrodes.

Takes 3, 50 min. class periods

Meets middle-school NGSS and ISTE standards


Building models to understand and mitigate brain injury

Create a brain impact simulator to visualize the effects of head collisions.

Takes 4-6, 50 min. class periods

Meets middle school NGSS, ISTE and Health standards


How fast do humans run?

Teach math and data science skills with Excel charting tools

Takes 45-90 minutes of classroom time

Meets middle school technology, math, and physical education standards


How do ocean currents form?

Simulating water density changes driven by temperature and ocean salinity differences to drive the thermal salt cycle

Each lesson takes 50 minutes of classroom time

Meets middle school NGSS, ISTE standards


How deep is the ocean?

Students explore remote terrains by modeling and graphing the ocean floor with an ultrasonic sensor to visualize organisms that live in different ocean layers.

Each lesson takes 50 minutes of classroom time

Meets middle school NGSS, ISTE standards


Mechanical Engineering

-Manufacturing design

-Collect raw materials and tools

-Cleaning, return of tools and materials


Software Engineering

-Programming structure design


-Troubleshooting and debugging


Electronic Engineering

-Circuit design

-Connecting power



Data Science

-Data visualization design

-Data collection

-Data analysis

Making seismographs, detecting earthquakes by seismographs, and recording parameters related to earthquakes

Using Computational Thinking to Understand Earthquakes

Making mass dampers and understanding damping principles by adjusting mass dampers.

Tuned Mass Dampers

Prepare an anemometer and calculate the wind speed from the data recorded by the anemometer.

Analysis of wind speed using anemometers

Build machines that mimic humans, make robots from materials at hand, and understand how they work

Build machines that mimic humans

Making water quality meters and observing measurement data through sensors

Water quality measurements and understanding their impact on people

Make a speed meter to record and calculate the speed of the car through the sensors.

Velocity Measurement, Understanding Force and Motion

Making telegraphs, using telegraphs to make morse code conversion sounds

Use of electricity for communications

Production of a wind turbine and observation of the data by connecting to a microcontroller

Increased power by design

Using the Pythagorean Theorem to Explore and Measure Terrain in Two-Dimensional Three-Dimensional Space

Creation of measuring tools, observation of data by connecting microcontrollers